Why Critical Adventures™?
Your Character. Your Collection. Your Legacy.
Build a genuinely individual hero, improve through the actions you take, and carry your character and collection between conventions and online games. Fast tactical combat, personal Fog of War, graphical puzzles, unique equipment, deep crafting and trading, and adventures where every player holds a different piece of the truth.
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One Character. Every Adventure. Anywhere You Play.
- Your character and collection travel with you. Your whole game carries forward from one adventure to the next, at a convention or online from home.
- Move between in-person and online adventures without starting over, keeping separate characters, or learning a new game.
- Your abilities, equipment, and discoveries keep growing across adventures.
Build a Hero That Is Truly Yours.
- Classes are a foundation, not a fixed build. Two Wizards can have completely different spells and play styles.
- Customize your character through the powers you choose.
- Learn by doing: skills and powers improve through use, so your character gets better at what you actually do.
- Your advancement reflects how you play, not an identical path for everyone in your class.
Fast Combat. Meaningful Decisions.
- Combat moves quickly without giving up tactical choices.
- Positioning, powers, equipment, and teamwork all matter.
- Personal Fog of War: you see only what your character can perceive.
Every Player Holds Part of the Answer.
- Every player sees a different piece of the world. Only together can you see the whole adventure.
- Players receive different views of battles, puzzles, locations, and NPCs.
- Talk it through and combine what you know to uncover the truth.
- Graphical puzzles make discovery visual and interactive, and every player has a meaningful role.
Explore a World With a Deep History.
- Artwork brings locations, encounters, and NPCs to life.
- Every adventure belongs to a larger, evolving world.
- Equipment can carry pieces of the world's history, so items are discoveries as well as tools.
- What your character sees and learns may be yours alone.
A Collection Built to Stay Useful.
- Items are designed to stay relevant for years, not become obsolete after a few months.
- Most items are individually distinct: two weapons of the same type can have different strengths and affixes.
- Affixes give equipment one or two special properties that change what it does.
- Break down cards you do not need into resources, and craft something new.
- Crafting and trading are built into the game.
Share Without Giving Up Ownership.
- Your adventuring party can share equipment. Make items available to your party while you keep ownership and control.
- Groups cooperate without anyone permanently giving up valuable pieces of their collection.
The Chase Is in Every Pack.
- About 1 in 20 packs contains a Chase item, from three different tiers.
- Every card has at least a 2% chance to upgrade to the next rarity.
- Uncommon and better items have at least a 2% chance to carry an affix.
The Longer You Play, the More You Earn.
- Earn an Epic Selection for every 25 packs purchased.
- Higher loyalty tiers award bonus packs and more Epic Selections.
- Rewards you choose, not only random ones.
Beyond the Table
A Community That Rewards Contribution.
- Volunteers who run games, support players, and grow the community earn meaningful rewards.
- Artist and author programs pay for original work created by real people.
- A growing network of contributors keeps expanding the world with new artwork, stories, characters, and adventures.
Volunteer ProgramArtist AllianceAuthor Program